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Might and magic 1 walkthrough
Might and magic 1 walkthrough













might and magic 1 walkthrough

Starting with 3 towns may fill you with a false sense of security and a leisurely approach will give the ai the opportunity to create a super hero equal to your own. Do NOT wait till you have dragons in all your towns to begin the offensive. Strategy - if you took the Ghost Dragons as the starting bonus, a preemptive strike will be much easier to execute. Approach - be very aggressive in your conquest, don't give the enemy time to build up C. Some border guards can be passed only if a HeroĬarries a quest artifact from the previous scenario, but the reward is excellent.

might and magic 1 walkthrough

Scenario Description: To win, you must capture all enemy towns andĬastles and defeat all enemy heroes. Special Rules:If you acquired either the Spyglass or Speculum onĬorporeal Punishment, the one you did acquire follows you here. Lose Conditions: Lose all your towns and heroes.

might and magic 1 walkthrough

Size: Medium Difficulty: Hard Number of Players: 2 Your Color: Purple Starting Town: Three Necropolises Alliances: None Win Conditions: Defeat all enemies. Soon King Gryphonheart will rule Erathia once again. Once we fill our ranks with their dead our horde will grow and their morale will falter. King Gryphonheart has trained their generals and knows their tactics. Narrative: Erathia's military lies before us.















Might and magic 1 walkthrough